Shoulder description (MCC) Raider left/ right spaulder customized with DSTT coating. Enter "8PXX1SMIQU" in Classified section of Halo Waypoint.Helmet description (MCC) Raider helmet customized with DSTT coating. Enter "3VGRZJ1BS6" in Classified section of Halo Waypointĭescription (H4): Customized with DSTT armor skin.Enter "1UK3CVYJZM" in Classified section of Halo WaypointĬhest description (MCC): Full-mesh ceramic plating with shield flow contours.Shoulders description (MCC): Modular left/right spaulder from Raider-class armor. Enter "Q239SF2PGZ" in Classified section of Halo Waypoint.Helmet description (MCC): Designed with a feral appearance. In The Master Chief Collection, the Raider set, its Distort (DSTT) skin, and associated customizations are available by default.ĭescription (H4): Per IMC, this armor's feral design is intended to weaken the opposition's morale. Unlike other armor sets, the Raider armor set is unlocked inputting the classified codes on the Xbox 360 Halo Waypoint application after completing gameplay actions. Raider was first introduced into the Halo games as an armor set in Halo 4. Chest description: Its chest-plating is full mesh ceramic with flow contours for dissipative shielding and other defensive countermeasures.Shoulder description: RAIDER's shoulder-plating systems are standard, composite-folded shield negotiators with fused venting for reactive thrust application.Helmet description: The exotically feral design of the RAIDER-class helmet, particularly when paired with the visible dissonance of the Distort skin, makes the armor perceptibly imposing to those who encounter it, even for some elements within the Covenant.In-game information Halo Waypoint Classified information The RAIDER-class armor, however, has become the unofficial standard for Spartans assigned to military police duties. Įven though the RAIDER helmets were crafted to be physically intimidating, their effectiveness is disputed. Raider armor saw increased usage in War Games simulations, specifically within Oddball competitions. In 2557, the data was retrieved and discovered to be specifics on the Raider armor. The team was ultimately successful with this endeavor, and was able to send the data to a remote archival station for safekeeping. ĭuring the Fall of Reach, a Spartan team consisting of Spartans NOLA and NV66 was sent to acquire and protect data relating to improving MJOLNIR armor. IMC representatives claimed that the armor's feral appearance was designed to weaken the morale of opposing forces. It was tested at Anakara Resiliency Chamber. The Raider variant was developed by Imbrium Machine Complex. While the helmet's design is considered "exotically feral" on its own, it is made even more when paired with the visible dissonance of the Distorted skin. Its chest-plating is full mesh ceramic with flow contours for dissipative shielding and other defensive countermeasures. The pauldrons also have a accession pauldron conduit for in-field modifications. The shoulders are composite-folded shield negotiators with fused venting for reactive thrust application. This makes the armor perceptibly imposing to those who encounter it, even for some elements within the Covenant. The helmet's design is considered "exotically feral". The helmet has a 930-AV4 Class-2 Ankara tactical assault suite. 2.1 Halo Waypoint Classified information.
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